CINEMA 4D R20 NEW FEATURES# PRO
Much more like apps I’m used to such as Mocha Pro or After Effects. For someone like me who isn’t a certified pro in Cinema 4D, these little shortcuts really make me feel at home. Adding the ability to use standard shortcuts to move around a scene instead of messing with the Film Offset or Focal Length in the Camera Object Properties dialogue. While the Camera Tracking mode has been improved, the new 2D Camera View mode has combined the Film Move mode with the Film Zoom mode. The Camera Tracking and 2D Camera View has been updated. In simple terms (and I mean real simple), the Uber Material is a node-based material that is different from standard or physical materials because it can be edited inside of the Attribute Manager or Material Editor but retain the properties available in the Node Editor.
CINEMA 4D R20 NEW FEATURES# UPDATE
In a related update category, Cinema 4D Release 20 has introduced the Uber Material. When you are happy with your materials made in the node editor, you can save them as assets in the scene file or even compress them in a. In Cinema 4D R20, not only can you add new nodes from the search menu, but you can also click the node dots in the Basic properties window and route nodes through there. A real nice and convenient update to gradient workflows. When you are working with gradient knots you can now select multiple knots at once and then right click and double the selected knots, invert the knots, select different knot interpolations (including stepped, smooth, cubic, linear, and blend) and even distribute the knots to clean up your pattern. One small change that I noticed inside of the updated Material Editor was the new gradient settings. There are over 150 nodes inside of the material editor to build textures with. I love how nodes work, allowing the user to not only layer up effects - or in Cinema 4D R20’s case - diffusion to camera distance. If you are familiar with Blackmagic’s DaVinci Resolve or Nuke’s applications, then you have seen how nodes work. The first update to Cinema 4D R20 that I wanted to touch on is the new node-based Material Editor. As of now there is still the same licensing fees attached to Redshift as there were before the acquisition: Node-Locked is $500 and Floating is $600. This acquisition will hopefully tie in an industry standard GPU-based rendering engine inside of Cinema 4D R20’s workflow and speed up rendering. From the new node-based Material Editor to the all new console used to debug and develop scripts, Maxon has really upped the ante.Īt the recent NAB show, Maxon announced that they acquired Redshift Rendering Technologies, the makers of the Redshift rendering engine.
New features such as volume-based modeling, Fields, multi-instances and the node-based material system open new horizons for Cinema 4D users.Īfter the resounding success of our Webinar featuring the new possibilities with and in Cinema 4D R20, we’re offering another event in November to offer live insights into the new feature set.ĭuring this one hour presentation, Cinema 4D Product evangelist Jonas Pilz will walk you through the highlights of the Cinema 4D R20 features. Release 20 marks a milestone in the development of Cinema 4D. New Features in Cinema 4D R20 Webinar Thursday Novemat 8am PT
CINEMA 4D R20 NEW FEATURES# PLUS
Plus get info on Cinema 4D SuperMeet 2018. Product evangelist Jonas Pilz will present Cinema 4D R20 highlights in this webinar on Novemat 8am PT | 11am ET and will be available for questions afterwards.